#import "GPUImageOutput.h"

@interface GPUImageUIElement : GPUImageOutput

// Initialization and teardown
- (id)initWithView:(UIView *)inputView;

- (id)initWithLayer:(CALayer *)inputLayer;

// Layer management
- (CGSize)layerSizeInPixels;

- (void)update;

- (void)updateUsingCurrentTime;

- (void)updateWithTimestamp:(CMTime)frameTime;

@end
